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A set of Procedural Texturing Shaders.
Random Tile Shader + Instance colorizer + Texture Transformer
This channel shader gives you the ability to remap color for each individual instance, clone or particle . Use this shader in any channel to procedurally modify the rendered color properties of multiple objects, through just one material. Procedural color functions guarantee subtle differences between otherwise identical objects and give you a revolutionary new way to easily make your particles,clones or instances look more varied and/or natural.
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A set of Procedural Texturing Shaders.
Random Tile Shader + Instance colorizer + Texture Transformer