Smart Shader and Tools

Smart Shaders Version History

Current Version 1.60

1.60
Smart Multipass – Renaming – Added an option to disable multipass buffer renaming. You now have to activly enable this feature in videopost as it can cause problems with net render.
1.56
Smart Multipass – if no shader is used then it will return the color of the channel
Smart Multipass – fixed a bug where the output of the shader would invert , if you enabled invert in the alpha mask.

1.55
Smart List  – improved support for non standard materials (such a vray) The parent group name is used as a channel name.
Smart List  – fixed a bug, preventing the list from showing broken bitmap links marked red..
Smart Multipass  – Result. allows you to return what would normally go into a multipass , as the shader result.
Smart Multipass  – fixed a nasty bug that was deleting  c4d multipass layers , like shadow or diffusion.

1.53
Smart Multipass  – Added settings to invert output.
Smart Multipass  – Dialog Shuffle
Smart Multipass  – Added Shadow Catching Draw mode
Smart Multipass  – Added Premultiplied RGB Draw mode

1.52
Smart Multipass        - Added Custom RGB multipass layers to the multipass shader. So now, just like with matte buffers, you can add as many RGB buffers as you want.and you are no longer dependent on the existing color buffer types(you can stll use them though  if you want)
Smart Multipass shader  – Added RMB , remove entry , to delete a multipass layer.
Smart Multipass shader  – added Alpha mode as channel output. eg.if you have a bitmap that has an alpha channel, you can render this alpha to matte, and send color to RGB.
Smart Multipass shader    - existing c4d multipass layer access removed. There is no need for this anymore as I have added unlimited Custom RGB channels.
Smart Multipass shader  – fixed the typo in the shader name.

1.51
adding a material shader, such as banji would not refresh the smart list.
Fixed a linkage problem after using ‘paste as link’. .parent and channel where not set, so the link could easily break.
Fixed a crash bug with vray bridge. it was dropping the shader on the videopost list.(which is in itself an interesting idea “shader as post effect”) but was crashing  vray.

1.50
added smart multipass shader
added smart multipass buffer naming
loads of bugfixes

 

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